style(components): canonical code

This commit is contained in:
xiaoxian521
2021-07-05 20:49:32 +08:00
parent f96a2e4d00
commit 0adc256d53
71 changed files with 400 additions and 1078 deletions

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import { App } from "vue";
import reSeamlessScroll from "./src/index.vue";
export const ReSeamlessScroll = Object.assign(reSeamlessScroll, {
install(app: App) {
app.component(reSeamlessScroll.name, reSeamlessScroll);
},
});
export default ReSeamlessScroll;

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<template>
<div :ref="'wrap' + classOption['key']">
<div :style="leftSwitch" v-if="navigation" :class="leftSwitchClass" @click="leftSwitchClick">
<slot name="left-switch"></slot>
</div>
<div :style="rightSwitch" v-if="navigation" :class="rightSwitchClass" @click="rightSwitchClick">
<slot name="right-switch"></slot>
</div>
<div
:ref="'realBox'+ classOption['key']"
:style="pos"
@mouseenter="enter"
@mouseleave="leave"
@touchstart="touchStart"
@touchmove="touchMove"
@touchend="touchEnd"
@mousewheel="wheel"
>
<div :ref="'slotList'+ classOption['key']" :style="float">
<slot></slot>
</div>
<div v-html="copyHtml" :style="float"></div>
</div>
</div>
</template>
<script lang='ts'>
import {
defineComponent,
computed,
ref,
unref,
watchEffect,
nextTick
} from "vue";
import {
tryOnMounted,
tryOnUnmounted,
templateRef,
useDebounceFn
} from "@vueuse/core";
import * as utilsMethods from "./utils";
const { animationFrame, copyObj } = utilsMethods;
animationFrame();
export default defineComponent({
name: "SeamlessScroll",
props: {
data: {
type: Array,
default: () => {
return [];
}
},
classOption: {
type: Object,
default: () => {
return {};
}
}
},
emits: ["ScrollEnd"],
setup(props, { emit }) {
let xPos = ref(0);
let yPos = ref(0);
let delay = ref(0);
let copyHtml = ref("");
let height = ref(0);
// 外容器宽度
let width = ref(0);
// 内容实际宽度
let realBoxWidth = ref(0);
let realBoxHeight = ref(0);
// single 单步滚动的定时器
let singleWaitTime = null;
// move动画的animationFrame定时器
let reqFrame = null;
let startPos = null;
//记录touchStart时候的posY
let startPosY = null;
//记录touchStart时候的posX
let startPosX = null;
// mouseenter mouseleave 控制scrollMove()的开关
let isHover = false;
let ease = "ease-in";
let { data, classOption } = props;
if (classOption["key"] === undefined) {
classOption["key"] = 0;
}
const wrap = templateRef<HTMLElement | null>(
`wrap${classOption["key"]}`,
null
);
const slotList = templateRef<HTMLElement | null>(
`slotList${classOption["key"]}`,
null
);
const realBox = templateRef<HTMLElement | null>(
`realBox${classOption["key"]}`,
null
);
let leftSwitchState = computed(() => {
return unref(xPos) < 0;
});
let rightSwitchState = computed(() => {
return Math.abs(unref(xPos)) < unref(realBoxWidth) - unref(width);
});
let defaultOption = computed(() => {
return {
//步长
step: 1,
//启动无缝滚动最小数据数
limitMoveNum: 5,
//是否启用鼠标hover控制
hoverStop: true,
// bottom 往下 top 往上(默认) left 向左 right 向右
direction: "top",
//开启移动端touch
openTouch: true,
//单条数据高度有值hoverStop关闭
singleHeight: 0,
//单条数据宽度有值hoverStop关闭
singleWidth: 0,
//单步停止等待时间
waitTime: 1000,
switchOffset: 30,
autoPlay: true,
navigation: false,
switchSingleStep: 134,
switchDelay: 400,
switchDisabledClass: "disabled",
// singleWidth/singleHeight 是否开启rem度量
isSingleRemUnit: false
};
});
let options = computed(() => {
// @ts-ignore
return copyObj({}, unref(defaultOption), classOption);
});
let leftSwitchClass = computed(() => {
return unref(leftSwitchState) ? "" : unref(options).switchDisabledClass;
});
let rightSwitchClass = computed(() => {
return unref(rightSwitchState) ? "" : unref(options).switchDisabledClass;
});
let leftSwitch = computed(() => {
return {
position: "absolute",
margin: `${unref(height) / 2}px 0 0 -${unref(options).switchOffset}px`,
transform: "translate(-100%,-50%)"
};
});
let rightSwitch = computed(() => {
return {
position: "absolute",
margin: `${unref(height) / 2}px 0 0 ${unref(width) +
unref(options).switchOffset}px`,
transform: "translateY(-50%)"
};
});
let isHorizontal = computed(() => {
return (
unref(options).direction !== "bottom" &&
unref(options).direction !== "top"
);
});
let float = computed(() => {
return unref(isHorizontal)
? { float: "left", overflow: "hidden" }
: { overflow: "hidden" };
});
let pos = computed(() => {
return {
transform: `translate(${unref(xPos)}px,${unref(yPos)}px)`,
transition: `all ${ease} ${unref(delay)}ms`,
overflow: "hidden"
};
});
let navigation = computed(() => {
return unref(options).navigation;
});
let autoPlay = computed(() => {
if (unref(navigation)) return false;
return unref(options).autoPlay;
});
let scrollSwitch = computed(() => {
// 从 props 解构出来的 属性 不再具有相应性.
return props.data.length >= unref(options).limitMoveNum;
});
let hoverStopSwitch = computed(() => {
return unref(options).hoverStop && unref(autoPlay) && unref(scrollSwitch);
});
let canTouchScroll = computed(() => {
return unref(options).openTouch;
});
let baseFontSize = computed(() => {
return unref(options).isSingleRemUnit
? parseInt(
window.getComputedStyle(document.documentElement, null).fontSize
)
: 1;
});
let realSingleStopWidth = computed(() => {
return unref(options).singleWidth * unref(baseFontSize);
});
let realSingleStopHeight = computed(() => {
return unref(options).singleHeight * unref(baseFontSize);
});
let step = computed(() => {
let singleStep;
let step = unref(options).step;
if (unref(isHorizontal)) {
singleStep = unref(realSingleStopWidth);
} else {
singleStep = unref(realSingleStopHeight);
}
if (singleStep > 0 && singleStep % step > 0) {
throw "如果设置了单步滚动step需是单步大小的约数否则无法保证单步滚动结束的位置是否准确";
}
return step;
});
function reset() {
xPos.value = 0;
yPos.value = 0;
scrollCancle();
scrollInitMove();
}
function leftSwitchClick() {
if (!unref(leftSwitchState)) return;
// 小于单步距离
if (Math.abs(unref(xPos)) < unref(options).switchSingleStep) {
xPos.value = 0;
return;
}
xPos.value += unref(options).switchSingleStep;
}
function rightSwitchClick() {
if (!unref(rightSwitchState)) return;
// 小于单步距离
if (
unref(realBoxWidth) - unref(width) + unref(xPos) <
unref(options).switchSingleStep
) {
xPos.value = unref(width) - unref(realBoxWidth);
return;
}
xPos.value -= unref(options).switchSingleStep;
}
function scrollCancle() {
cancelAnimationFrame(reqFrame || "");
}
function touchStart(e) {
if (!unref(canTouchScroll)) return;
let timer;
//touches数组对象获得屏幕上所有的touch取第一个touch
const touch = e.targetTouches[0];
const { waitTime, singleHeight, singleWidth } = unref(options);
//取第一个touch的坐标值
startPos = {
x: touch.pageX,
y: touch.pageY
};
//记录touchStart时候的posY
startPosY = unref(yPos);
//记录touchStart时候的posX
startPosX = unref(xPos);
if (!!singleHeight && !!singleWidth) {
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
scrollCancle();
}, waitTime + 20);
} else {
scrollCancle();
}
}
function touchMove(e) {
//当屏幕有多个touch或者页面被缩放过就不执行move操作
if (
!unref(canTouchScroll) ||
e.targetTouches.length > 1 ||
(e.scale && e.scale !== 1)
)
return;
const touch = e.targetTouches[0];
const { direction } = unref(options);
let endPos = {
x: touch.pageX - startPos.x,
y: touch.pageY - startPos.y
};
//阻止触摸事件的默认行为,即阻止滚屏
e.preventDefault();
//dir1表示纵向滑动0为横向滑动
const dir = Math.abs(endPos.x) < Math.abs(endPos.y) ? 1 : 0;
if (
(dir === 1 && direction === "bottom") ||
(dir === 1 && direction === "top")
) {
// 表示纵向滑动 && 运动方向为上下
yPos.value = startPosY + endPos.y;
} else if (
(dir === 0 && direction === "left") ||
(dir === 0 && direction === "right")
) {
// 为横向滑动 && 运动方向为左右
xPos.value = startPosX + endPos.x;
}
}
function touchEnd() {
if (!unref(canTouchScroll)) return;
let timer;
const direction = unref(options).direction;
delay.value = 50;
if (direction === "top") {
if (unref(yPos) > 0) yPos.value = 0;
} else if (direction === "bottom") {
let h = (unref(realBoxHeight) / 2) * -1;
if (unref(yPos) < h) yPos.value = h;
} else if (direction === "left") {
if (unref(xPos) > 0) xPos.value = 0;
} else if (direction === "right") {
let w = unref(realBoxWidth) * -1;
if (unref(xPos) < w) xPos.value = w;
}
if (timer) clearTimeout(timer);
timer = setTimeout(() => {
delay.value = 0;
scrollMove();
}, unref(delay));
}
function enter() {
if (unref(hoverStopSwitch)) scrollStopMove();
}
function leave() {
if (unref(hoverStopSwitch)) scrollStartMove();
}
function scrollMove() {
// 鼠标移入时拦截scrollMove()
if (isHover) return;
//进入move立即先清除动画 防止频繁touchMove导致多动画同时进行
// scrollCancle();
reqFrame = requestAnimationFrame(function() {
//实际高度
const h = unref(realBoxHeight) / 2;
//宽度
const w = unref(realBoxWidth) / 2;
let { direction, waitTime } = unref(options);
if (direction === "top") {
// 上
if (Math.abs(unref(yPos)) >= h) {
emit("ScrollEnd");
yPos.value = 0;
}
yPos.value -= step.value;
} else if (direction === "bottom") {
// 下
if (unref(yPos) >= 0) {
emit("ScrollEnd");
yPos.value = h * -1;
}
yPos.value += step.value;
} else if (direction === "left") {
// 左
if (Math.abs(unref(xPos)) >= w) {
emit("ScrollEnd");
xPos.value = 0;
}
xPos.value -= step.value;
} else if (direction === "right") {
// 右
if (unref(xPos) >= 0) {
emit("ScrollEnd");
xPos.value = w * -1;
}
xPos.value += step.value;
}
if (singleWaitTime) clearTimeout(singleWaitTime);
if (!!unref(realSingleStopHeight)) {
//是否启动了单行暂停配置
if (
Math.abs(unref(yPos)) % unref(realSingleStopHeight) <
unref(step)
) {
// 符合条件暂停waitTime
singleWaitTime = setTimeout(() => {
scrollMove();
}, waitTime);
} else {
scrollMove();
}
} else if (!!unref(realSingleStopWidth)) {
if (
Math.abs(unref(xPos)) % unref(realSingleStopWidth) <
unref(step)
) {
// 符合条件暂停waitTime
singleWaitTime = setTimeout(() => {
scrollMove();
}, waitTime);
} else {
scrollMove();
}
} else {
scrollMove();
}
});
}
function scrollInitMove() {
nextTick(() => {
const { switchDelay } = unref(options);
//清空copy
copyHtml.value = "";
if (unref(isHorizontal)) {
height.value = unref(wrap).offsetHeight;
width.value = unref(wrap).offsetWidth;
let slotListWidth = unref(slotList).offsetWidth;
// 水平滚动设置warp width
if (unref(autoPlay)) {
// 修正offsetWidth四舍五入
slotListWidth = slotListWidth * 2 + 1;
}
unref(realBox).style.width = slotListWidth + "px";
realBoxWidth.value = slotListWidth;
}
if (unref(autoPlay)) {
ease = "ease-in";
delay.value = 0;
} else {
ease = "linear";
delay.value = switchDelay;
return;
}
// 是否可以滚动判断
if (unref(scrollSwitch)) {
let timer;
if (timer) clearTimeout(timer);
copyHtml.value = unref(slotList).innerHTML;
setTimeout(() => {
realBoxHeight.value = unref(realBox).offsetHeight;
scrollMove();
}, 0);
} else {
scrollCancle();
yPos.value = xPos.value = 0;
}
});
}
function scrollStartMove() {
//开启scrollMove
isHover = false;
scrollMove();
}
function scrollStopMove() {
//关闭scrollMove
isHover = true;
// 防止频频hover进出单步滚动,导致定时器乱掉
if (singleWaitTime) clearTimeout(singleWaitTime);
scrollCancle();
}
// watchEffect(() => {
// const watchData = data;
// if (!watchData) return;
// nextTick(() => {
// reset();
// });
// const watchAutoPlay = unref(autoPlay);
// if (watchAutoPlay) {
// reset();
// } else {
// scrollStopMove();
// }
// });
// 鼠标滚轮事件
function wheel(e) {
e.preventDefault();
if (
unref(options).direction === "left" ||
unref(options).direction === "right"
)
return;
useDebounceFn(() => {
e.deltaY > 0 ? (yPos.value -= step.value) : (yPos.value += step.value);
}, 50)();
}
tryOnMounted(() => {
scrollInitMove();
});
tryOnUnmounted(() => {
scrollCancle();
clearTimeout(singleWaitTime);
});
return {
xPos,
yPos,
delay,
copyHtml,
height,
width,
realBoxWidth,
leftSwitchState,
rightSwitchState,
options,
leftSwitchClass,
rightSwitchClass,
leftSwitch,
rightSwitch,
isHorizontal,
float,
pos,
navigation,
autoPlay,
scrollSwitch,
hoverStopSwitch,
canTouchScroll,
baseFontSize,
realSingleStopWidth,
realSingleStopHeight,
step,
reset,
leftSwitchClick,
rightSwitchClick,
scrollCancle,
touchStart,
touchMove,
touchEnd,
enter,
leave,
scrollMove,
scrollInitMove,
scrollStartMove,
scrollStopMove,
wheel
};
}
});
</script>

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/**
* @desc AnimationFrame简单兼容hack
*/
export const animationFrame = () => {
window.cancelAnimationFrame = (function () {
return window.cancelAnimationFrame ||
window.webkitCancelAnimationFrame ||
window.mozCancelAnimationFrame ||
window.oCancelAnimationFrame ||
window.msCancelAnimationFrame ||
function (id) {
return window.clearTimeout(id)
}
})()
window.requestAnimationFrame = function () {
return (
window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
return window.setTimeout(callback, 1000 / 60)
}
)
}()
}
/**
* @desc 判断数组是否相等
* @param {arr1,arr2}
* @return {Boolean}
*/
export const arrayEqual = (arr1: Array<any>, arr2: Array<any>) => {
if (arr1 === arr2) return true
if (arr1.length !== arr2.length) return false
for (let i = 0; i < arr1.length; ++i) {
if (arr1[i] !== arr2[i]) return false
}
return true
}
/**
* @desc 深浅合并拷贝
*/
export function copyObj() {
if (!Array.isArray) {
// @ts-expect-error
Array.isArray = function (arg) {
return Object.prototype.toString.call(arg) === '[object Array]'
}
}
let name, options, src, copy, copyIsArray, clone,
i = 1,
target = arguments[0] || {}, // 使用||运算符排除隐式强制类型转换为false的数据类型
deep = false,
len = arguments.length
if (typeof target === 'boolean') {
deep = target
target = arguments[1] || {}
i++
}
if (typeof target !== 'object' && typeof target !== 'function') {
target = {}
}
// 如果arguments.length === 1 或typeof arguments[0] === 'boolean',且存在arguments[1]则直接返回target对象
if (i === len) {
return target
}
for (; i < len; i++) {
//所以如果源对象中数据类型为Undefined或Null那么就会跳过本次循环接着循环下一个源对象
if ((options = arguments[i]) != null) {
// 如果遇到源对象的数据类型为Boolean, Number for in循环会被跳过不执行for in循环// src用于判断target对象是否存在name属性
for (name in options) {
// src用于判断target对象是否存在name属性
src = target[name]
// 需要复制的属性当前源对象的name属性
copy = options[name]
// 判断copy是否是数组
copyIsArray = Array.isArray(copy)
// 如果是深复制且copy是一个对象或数组则需要递归直到copy成为一个基本数据类型为止
if (deep && copy && (typeof copy === 'object' || copyIsArray)) {
if (copyIsArray) {
copyIsArray = false
// 如果目标对象存在name属性且是一个数组
// 则使用目标对象的name属性否则重新创建一个数组用于复制
clone = src && Array.isArray(src) ? src : []
} else {
// 如果目标对象存在name属性且是一个对象则使用目标对象的name属性否则重新创建一个对象用于复制
clone = src && typeof src === 'object' ? src : {}
}
// 深复制所以递归调用copyObject函数
// 返回值为target对象即clone对象
// copy是一个源对象
// @ts-expect-error
target[name] = copyObj(deep, clone, copy)
} else if (copy !== undefined) {
// 浅复制直接复制到target对象上
target[name] = copy
}
}
}
}
return target
}