feat: add flop plug-in unit

This commit is contained in:
xiaoxian521 2021-04-02 19:58:19 +08:00
parent 2de43ef859
commit 637808f88b
5 changed files with 421 additions and 101 deletions

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@ -10,6 +10,7 @@
"@amap/amap-jsapi-loader": "^1.0.1",
"await-to-js": "^2.1.1",
"axios": "^0.21.1",
"dayjs": "^1.10.4",
"dotenv": "^8.2.0",
"element-plus": "^1.0.2-beta.36",
"font-awesome": "^4.7.0",

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@ -0,0 +1,280 @@
<template>
<div class="m-flipper" :class="[flipType, {'go': isFlipping}]">
<div class="digital front" :class="textClass(frontTextFromData)"></div>
<div class="digital back" :class="textClass(backTextFromData)"></div>
</div>
</template>
<script lang='ts'>
import { defineComponent, ref } from "vue";
export default defineComponent({
props: {
// front paper text
//
frontText: {
type: [Number, String],
default: 0,
},
// back paper text
//
backText: {
type: [Number, String],
default: 1,
},
// flipping duration, please be consistent with the CSS animation-duration value.
// CSSanimation-duration
duration: {
type: Number,
default: 600,
},
},
setup(props) {
const { frontText, backText, duration } = props;
let isFlipping = ref(false);
let flipType = ref("down");
let frontTextFromData = ref(frontText);
let backTextFromData = ref(backText);
const textClass = (number: string) => {
return "number" + number;
};
const flip = (type: string, front: number, back: number) => {
//
if (isFlipping.value) return false;
frontTextFromData.value = front;
backTextFromData.value = back;
// type
flipType.value = type;
// true
isFlipping.value = true;
setTimeout(() => {
// false
isFlipping.value = false;
frontTextFromData.value = back;
}, duration);
};
//
const flipDown = (front: any, back: any): void => {
flip("down", front, back);
};
//
const flipUp = (front: any, back: any): void => {
flip("up", front, back);
};
//
const setFront = (text: number): void => {
frontTextFromData.value = text;
};
//
const setBack = (text: number): void => {
backTextFromData.value = text;
};
return {
isFlipping,
flipType,
frontTextFromData,
backTextFromData,
textClass,
flip,
flipDown,
flipUp,
setFront,
setBack,
};
},
});
</script>
<style>
.m-flipper {
display: inline-block;
position: relative;
width: 60px;
height: 100px;
line-height: 100px;
border: solid 1px #000;
border-radius: 10px;
background: #fff;
font-size: 66px;
color: #fff;
box-shadow: 0 0 6px rgba(0, 0, 0, 0.5);
text-align: center;
font-family: "Helvetica Neue";
}
.m-flipper .digital:before,
.m-flipper .digital:after {
content: "";
position: absolute;
left: 0;
right: 0;
background: #000;
overflow: hidden;
box-sizing: border-box;
}
.m-flipper .digital:before {
top: 0;
bottom: 50%;
border-radius: 10px 10px 0 0;
border-bottom: solid 1px #666;
}
.m-flipper .digital:after {
top: 50%;
bottom: 0;
border-radius: 0 0 10px 10px;
line-height: 0;
}
/*向下翻*/
.m-flipper.down .front:before {
z-index: 3;
}
.m-flipper.down .back:after {
z-index: 2;
transform-origin: 50% 0%;
transform: perspective(160px) rotateX(180deg);
}
.m-flipper.down .front:after,
.m-flipper.down .back:before {
z-index: 1;
}
.m-flipper.down.go .front:before {
transform-origin: 50% 100%;
animation: frontFlipDown 0.6s ease-in-out both;
box-shadow: 0 -2px 6px rgba(255, 255, 255, 0.3);
backface-visibility: hidden;
}
.m-flipper.down.go .back:after {
animation: backFlipDown 0.6s ease-in-out both;
}
/*向上翻*/
.m-flipper.up .front:after {
z-index: 3;
}
.m-flipper.up .back:before {
z-index: 2;
transform-origin: 50% 100%;
transform: perspective(160px) rotateX(-180deg);
}
.m-flipper.up .front:before,
.m-flipper.up .back:after {
z-index: 1;
}
.m-flipper.up.go .front:after {
transform-origin: 50% 0;
animation: frontFlipUp 0.6s ease-in-out both;
box-shadow: 0 2px 6px rgba(255, 255, 255, 0.3);
backface-visibility: hidden;
}
.m-flipper.up.go .back:before {
animation: backFlipUp 0.6s ease-in-out both;
}
@keyframes frontFlipDown {
0% {
transform: perspective(160px) rotateX(0deg);
}
100% {
transform: perspective(160px) rotateX(-180deg);
}
}
@keyframes backFlipDown {
0% {
transform: perspective(160px) rotateX(180deg);
}
100% {
transform: perspective(160px) rotateX(0deg);
}
}
@keyframes frontFlipUp {
0% {
transform: perspective(160px) rotateX(0deg);
}
100% {
transform: perspective(160px) rotateX(180deg);
}
}
@keyframes backFlipUp {
0% {
transform: perspective(160px) rotateX(-180deg);
}
100% {
transform: perspective(160px) rotateX(0deg);
}
}
.m-flipper .number0:before,
.m-flipper .number0:after {
content: "0";
}
.m-flipper .number1:before,
.m-flipper .number1:after {
content: "1";
}
.m-flipper .number2:before,
.m-flipper .number2:after {
content: "2";
}
.m-flipper .number3:before,
.m-flipper .number3:after {
content: "3";
}
.m-flipper .number4:before,
.m-flipper .number4:after {
content: "4";
}
.m-flipper .number5:before,
.m-flipper .number5:after {
content: "5";
}
.m-flipper .number6:before,
.m-flipper .number6:after {
content: "6";
}
.m-flipper .number7:before,
.m-flipper .number7:after {
content: "7";
}
.m-flipper .number8:before,
.m-flipper .number8:after {
content: "8";
}
.m-flipper .number9:before,
.m-flipper .number9:after {
content: "9";
}
</style>

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@ -0,0 +1,135 @@
<template>
<div class="flip-clock">
<flippers ref="flipperHour1" />
<flippers ref="flipperHour2" />
<em>:</em>
<flippers ref="flipperMinute1" />
<flippers ref="flipperMinute2" />
<em>:</em>
<flippers ref="flipperSecond1" />
<flippers ref="flipperSecond2" />
</div>
</template>
<script lang='ts'>
import { ref, onBeforeMount, getCurrentInstance, nextTick } from "vue";
import flippers from "./flipper.vue";
export default {
components: {
flippers,
},
setup() {
let vm: any;
let timer = ref(null);
let flipObjs = ref([]);
//
const init = () => {
let now = new Date();
let nowTimeStr = formatDate(new Date(now.getTime()), "hhiiss");
for (let i = 0; i < flipObjs.value.length; i++) {
flipObjs.value[i].setFront(nowTimeStr[i]);
}
};
//
const run = () => {
timer.value = setInterval(() => {
//
let now = new Date();
let nowTimeStr = formatDate(new Date(now.getTime() - 1000), "hhiiss");
let nextTimeStr = formatDate(now, "hhiiss");
for (let i = 0; i < flipObjs.value.length; i++) {
if (nowTimeStr[i] === nextTimeStr[i]) {
continue;
}
flipObjs.value[i].flipDown(nowTimeStr[i], nextTimeStr[i]);
}
}, 1000);
};
//
const formatDate = (date: Date, dateFormat: string) => {
/* y
* 例如yyyy => 2019
yy => 19
y => 9
*/
if (/(y+)/.test(dateFormat)) {
dateFormat = dateFormat.replace(
RegExp.$1,
(date.getFullYear() + "").substr(4 - RegExp.$1.length)
);
}
//
let o = {
"m+": date.getMonth() + 1,
"d+": date.getDate(),
"h+": date.getHours(),
"i+": date.getMinutes(),
"s+": date.getSeconds(),
};
for (let k in o) {
if (new RegExp(`(${k})`).test(dateFormat)) {
//
let str = o[k] + "";
/*
* 例如: 早上8时hh => 08h => 8
* 但是当数字>=10无论格式为一位还是多位不做截取这是与年份格式化不一致的地方
* 例如: 下午15时hh => 15, h => 15
*/
dateFormat = dateFormat.replace(
RegExp.$1,
RegExp.$1.length === 1 ? str : padLeftZero(str)
);
}
}
return dateFormat;
};
//
const padLeftZero = (str: string | any[]) => {
return ("00" + str).substr(str.length);
};
onBeforeMount(() => {
vm = getCurrentInstance(); //
nextTick(() => {
flipObjs.value = [
vm.refs.flipperHour1,
vm.refs.flipperHour2,
vm.refs.flipperMinute1,
vm.refs.flipperMinute2,
vm.refs.flipperSecond1,
vm.refs.flipperSecond2,
];
init();
run();
});
});
return {
timer,
flipObjs,
init,
run,
formatDate,
padLeftZero,
};
},
};
</script>
<style>
.flip-clock .m-flipper {
margin: 0 3px;
}
.flip-clock em {
display: inline-block;
line-height: 102px;
font-size: 66px;
font-style: normal;
vertical-align: top;
}
</style>

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@ -28,7 +28,7 @@ export default defineComponent({
<style scoped>
.app-main {
/* min-height: calc(100vh - 50px); */
min-height: calc(100vh - 70px);
width: 100%;
position: relative;
overflow-x: hidden;

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@ -1,112 +1,16 @@
<template>
<div class="welcome">
<a title="欢迎Star" href="https://github.com/xiaoxian521/CURD-TS" target="_blank">点击打开仓库地址</a>
<Renderer
ref="renderer"
antialias
resize
:orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }"
>
<Camera :position="{ x: -0, y: -100, z: 30 }" />
<Scene background="#ffffff">
<PointLight
ref="light1"
color="#0E09DC"
:intensity="0.85"
:position="{ x: 0, y: 0, z: 50 }"
/>
<PointLight
ref="light2"
color="#1CD1E1"
:intensity="0.85"
:position="{ x: 0, y: 0, z: 50 }"
/>
<PointLight
ref="light3"
color="#18C02C"
:intensity="0.85"
:position="{ x: 0, y: 0, z: 50 }"
/>
<PointLight
ref="light4"
color="#ee3bcf"
:intensity="0.85"
:position="{ x: 0, y: 0, z: 50 }"
/>
<NoisyPlane
:width="120"
:width-segments="120"
:height="100"
:height-segments="120"
:time-coef="0.0003"
:noise-coef="5"
:displacement-scale="20"
:delta-coef="1 / 120"
:position="{ x: 0, y: 0, z: 0 }"
>
<PhysicalMaterial />
</NoisyPlane>
<RefractionMesh ref="mesh" :position="{ x: 0, y: -20, z: 20 }" auto-update>
<TorusGeometry :radius="8" :tube="3" :radial-segments="8" :tubular-segments="6" />
<StandardMaterial color="#ffffff" :metalness="1" :roughness="0" flat-shading />
</RefractionMesh>
</Scene>
</Renderer>
<!-- <a title="欢迎Star" href="https://github.com/xiaoxian521/CURD-TS" target="_blank">点击打开仓库地址</a> -->
<flop />
</div>
</template>
<script lang='ts'>
import {
Camera,
PhysicalMaterial,
PointLight,
RefractionMesh,
Renderer,
Scene,
StandardMaterial,
TorusGeometry,
} from "troisjs";
import NoisyPlane from "troisjs/src/components/noisy/NoisyPlane.js";
import NoisySphere from "troisjs/src/components/noisy/NoisySphere.js";
import NoisyText from "troisjs/src/components/noisy/NoisyText.js";
import flop from "../components/flop/index.vue"
export default {
name: "welcome",
components: {
Camera,
NoisyPlane,
NoisySphere,
NoisyText,
PhysicalMaterial,
PointLight,
RefractionMesh,
Renderer,
Scene,
StandardMaterial,
TorusGeometry,
},
mounted() {
const renderer = this.$refs.renderer;
const light1 = this.$refs.light1.light;
const light2 = this.$refs.light2.light;
const light3 = this.$refs.light3.light;
const light4 = this.$refs.light4.light;
const mesh = this.$refs.mesh.mesh;
renderer.onBeforeRender(() => {
const time = Date.now() * 0.001;
const d = 100;
light1.position.x = Math.sin(time * 0.1) * d;
light1.position.y = Math.cos(time * 0.2) * d;
light2.position.x = Math.cos(time * 0.3) * d;
light2.position.y = Math.sin(time * 0.4) * d;
light3.position.x = Math.sin(time * 0.5) * d;
light3.position.y = Math.sin(time * 0.6) * d;
light4.position.x = Math.sin(time * 0.7) * d;
light4.position.y = Math.cos(time * 0.8) * d;
mesh.rotation.x += 0.02;
mesh.rotation.y += 0.01;
});
flop
},
};
</script>