mirror of
https://github.com/pure-admin/vue-pure-admin.git
synced 2025-06-06 16:37:18 +08:00
feat: add flop plug-in unit
This commit is contained in:
parent
2de43ef859
commit
637808f88b
@ -10,6 +10,7 @@
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"@amap/amap-jsapi-loader": "^1.0.1",
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"await-to-js": "^2.1.1",
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"axios": "^0.21.1",
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"dayjs": "^1.10.4",
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"dotenv": "^8.2.0",
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"element-plus": "^1.0.2-beta.36",
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"font-awesome": "^4.7.0",
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280
src/components/flop/flipper.vue
Normal file
280
src/components/flop/flipper.vue
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@ -0,0 +1,280 @@
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<template>
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<div class="m-flipper" :class="[flipType, {'go': isFlipping}]">
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<div class="digital front" :class="textClass(frontTextFromData)"></div>
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<div class="digital back" :class="textClass(backTextFromData)"></div>
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</div>
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</template>
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<script lang='ts'>
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import { defineComponent, ref } from "vue";
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export default defineComponent({
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props: {
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// front paper text
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// 前牌文字
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frontText: {
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type: [Number, String],
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default: 0,
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},
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// back paper text
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// 后牌文字
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backText: {
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type: [Number, String],
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default: 1,
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},
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// flipping duration, please be consistent with the CSS animation-duration value.
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// 翻牌动画时间,与CSS中设置的animation-duration保持一致
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duration: {
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type: Number,
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default: 600,
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},
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},
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setup(props) {
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const { frontText, backText, duration } = props;
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let isFlipping = ref(false);
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let flipType = ref("down");
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let frontTextFromData = ref(frontText);
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let backTextFromData = ref(backText);
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const textClass = (number: string) => {
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return "number" + number;
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};
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const flip = (type: string, front: number, back: number) => {
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// 如果处于翻转中,则不执行
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if (isFlipping.value) return false;
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frontTextFromData.value = front;
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backTextFromData.value = back;
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// 根据传递过来的type设置翻转方向
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flipType.value = type;
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// 设置翻转状态为true
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isFlipping.value = true;
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setTimeout(() => {
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// 设置翻转状态为false
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isFlipping.value = false;
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frontTextFromData.value = back;
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}, duration);
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};
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// 下翻牌
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const flipDown = (front: any, back: any): void => {
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flip("down", front, back);
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};
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// 上翻牌
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const flipUp = (front: any, back: any): void => {
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flip("up", front, back);
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};
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// 设置前牌文字
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const setFront = (text: number): void => {
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frontTextFromData.value = text;
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};
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// 设置后牌文字
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const setBack = (text: number): void => {
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backTextFromData.value = text;
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};
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return {
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isFlipping,
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flipType,
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frontTextFromData,
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backTextFromData,
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textClass,
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flip,
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flipDown,
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flipUp,
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setFront,
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setBack,
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};
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},
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});
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</script>
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<style>
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.m-flipper {
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display: inline-block;
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position: relative;
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width: 60px;
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height: 100px;
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line-height: 100px;
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border: solid 1px #000;
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border-radius: 10px;
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background: #fff;
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font-size: 66px;
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color: #fff;
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box-shadow: 0 0 6px rgba(0, 0, 0, 0.5);
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text-align: center;
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font-family: "Helvetica Neue";
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}
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.m-flipper .digital:before,
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.m-flipper .digital:after {
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content: "";
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position: absolute;
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left: 0;
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right: 0;
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background: #000;
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overflow: hidden;
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box-sizing: border-box;
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}
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.m-flipper .digital:before {
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top: 0;
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bottom: 50%;
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border-radius: 10px 10px 0 0;
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border-bottom: solid 1px #666;
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}
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.m-flipper .digital:after {
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top: 50%;
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bottom: 0;
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border-radius: 0 0 10px 10px;
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line-height: 0;
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}
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/*向下翻*/
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.m-flipper.down .front:before {
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z-index: 3;
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}
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.m-flipper.down .back:after {
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z-index: 2;
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transform-origin: 50% 0%;
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transform: perspective(160px) rotateX(180deg);
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}
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.m-flipper.down .front:after,
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.m-flipper.down .back:before {
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z-index: 1;
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}
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.m-flipper.down.go .front:before {
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transform-origin: 50% 100%;
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animation: frontFlipDown 0.6s ease-in-out both;
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box-shadow: 0 -2px 6px rgba(255, 255, 255, 0.3);
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backface-visibility: hidden;
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}
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.m-flipper.down.go .back:after {
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animation: backFlipDown 0.6s ease-in-out both;
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}
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/*向上翻*/
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.m-flipper.up .front:after {
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z-index: 3;
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}
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.m-flipper.up .back:before {
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z-index: 2;
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transform-origin: 50% 100%;
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transform: perspective(160px) rotateX(-180deg);
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}
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.m-flipper.up .front:before,
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.m-flipper.up .back:after {
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z-index: 1;
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}
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.m-flipper.up.go .front:after {
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transform-origin: 50% 0;
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animation: frontFlipUp 0.6s ease-in-out both;
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box-shadow: 0 2px 6px rgba(255, 255, 255, 0.3);
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backface-visibility: hidden;
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}
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.m-flipper.up.go .back:before {
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animation: backFlipUp 0.6s ease-in-out both;
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}
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@keyframes frontFlipDown {
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0% {
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transform: perspective(160px) rotateX(0deg);
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}
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100% {
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transform: perspective(160px) rotateX(-180deg);
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}
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}
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@keyframes backFlipDown {
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0% {
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transform: perspective(160px) rotateX(180deg);
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}
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100% {
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transform: perspective(160px) rotateX(0deg);
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}
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}
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@keyframes frontFlipUp {
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0% {
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transform: perspective(160px) rotateX(0deg);
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}
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100% {
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transform: perspective(160px) rotateX(180deg);
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}
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}
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@keyframes backFlipUp {
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0% {
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transform: perspective(160px) rotateX(-180deg);
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}
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100% {
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transform: perspective(160px) rotateX(0deg);
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}
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}
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.m-flipper .number0:before,
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.m-flipper .number0:after {
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content: "0";
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}
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.m-flipper .number1:before,
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.m-flipper .number1:after {
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content: "1";
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}
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.m-flipper .number2:before,
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.m-flipper .number2:after {
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content: "2";
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}
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.m-flipper .number3:before,
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.m-flipper .number3:after {
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content: "3";
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}
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.m-flipper .number4:before,
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.m-flipper .number4:after {
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content: "4";
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}
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.m-flipper .number5:before,
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.m-flipper .number5:after {
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content: "5";
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}
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.m-flipper .number6:before,
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.m-flipper .number6:after {
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content: "6";
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}
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.m-flipper .number7:before,
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.m-flipper .number7:after {
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content: "7";
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}
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.m-flipper .number8:before,
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.m-flipper .number8:after {
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content: "8";
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}
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.m-flipper .number9:before,
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.m-flipper .number9:after {
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content: "9";
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}
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</style>
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135
src/components/flop/index.vue
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135
src/components/flop/index.vue
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@ -0,0 +1,135 @@
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<template>
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<div class="flip-clock">
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<flippers ref="flipperHour1" />
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<flippers ref="flipperHour2" />
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<em>:</em>
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<flippers ref="flipperMinute1" />
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<flippers ref="flipperMinute2" />
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<em>:</em>
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<flippers ref="flipperSecond1" />
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<flippers ref="flipperSecond2" />
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</div>
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</template>
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<script lang='ts'>
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import { ref, onBeforeMount, getCurrentInstance, nextTick } from "vue";
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import flippers from "./flipper.vue";
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export default {
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components: {
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flippers,
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},
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setup() {
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let vm: any;
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let timer = ref(null);
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let flipObjs = ref([]);
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// 初始化数字
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const init = () => {
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let now = new Date();
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let nowTimeStr = formatDate(new Date(now.getTime()), "hhiiss");
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for (let i = 0; i < flipObjs.value.length; i++) {
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flipObjs.value[i].setFront(nowTimeStr[i]);
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}
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};
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// 开始计时
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const run = () => {
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timer.value = setInterval(() => {
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// 获取当前时间
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let now = new Date();
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let nowTimeStr = formatDate(new Date(now.getTime() - 1000), "hhiiss");
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let nextTimeStr = formatDate(now, "hhiiss");
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for (let i = 0; i < flipObjs.value.length; i++) {
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if (nowTimeStr[i] === nextTimeStr[i]) {
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continue;
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}
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flipObjs.value[i].flipDown(nowTimeStr[i], nextTimeStr[i]);
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}
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}, 1000);
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};
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// 正则格式化日期
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const formatDate = (date: Date, dateFormat: string) => {
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/* 单独格式化年份,根据y的字符数量输出年份
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* 例如:yyyy => 2019
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yy => 19
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y => 9
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*/
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if (/(y+)/.test(dateFormat)) {
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dateFormat = dateFormat.replace(
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RegExp.$1,
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(date.getFullYear() + "").substr(4 - RegExp.$1.length)
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);
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}
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// 格式化月、日、时、分、秒
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let o = {
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"m+": date.getMonth() + 1,
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"d+": date.getDate(),
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"h+": date.getHours(),
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"i+": date.getMinutes(),
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"s+": date.getSeconds(),
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};
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for (let k in o) {
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if (new RegExp(`(${k})`).test(dateFormat)) {
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// 取出对应的值
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let str = o[k] + "";
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/* 根据设置的格式,输出对应的字符
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* 例如: 早上8时,hh => 08,h => 8
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* 但是,当数字>=10时,无论格式为一位还是多位,不做截取,这是与年份格式化不一致的地方
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* 例如: 下午15时,hh => 15, h => 15
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*/
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dateFormat = dateFormat.replace(
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RegExp.$1,
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RegExp.$1.length === 1 ? str : padLeftZero(str)
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);
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}
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}
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return dateFormat;
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};
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// 日期时间补零
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const padLeftZero = (str: string | any[]) => {
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return ("00" + str).substr(str.length);
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};
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onBeforeMount(() => {
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vm = getCurrentInstance(); //获取组件实例
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nextTick(() => {
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flipObjs.value = [
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vm.refs.flipperHour1,
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vm.refs.flipperHour2,
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vm.refs.flipperMinute1,
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vm.refs.flipperMinute2,
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vm.refs.flipperSecond1,
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vm.refs.flipperSecond2,
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];
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init();
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run();
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});
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});
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return {
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timer,
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flipObjs,
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init,
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run,
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formatDate,
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padLeftZero,
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};
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},
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};
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</script>
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<style>
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.flip-clock .m-flipper {
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margin: 0 3px;
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}
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.flip-clock em {
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display: inline-block;
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line-height: 102px;
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font-size: 66px;
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font-style: normal;
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vertical-align: top;
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}
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</style>
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@ -28,7 +28,7 @@ export default defineComponent({
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<style scoped>
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.app-main {
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/* min-height: calc(100vh - 50px); */
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min-height: calc(100vh - 70px);
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width: 100%;
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position: relative;
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overflow-x: hidden;
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@ -1,112 +1,16 @@
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<template>
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<div class="welcome">
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<a title="欢迎Star" href="https://github.com/xiaoxian521/CURD-TS" target="_blank">点击打开仓库地址</a>
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<Renderer
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ref="renderer"
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antialias
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resize
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:orbit-ctrl="{ enableDamping: true, dampingFactor: 0.05 }"
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>
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<Camera :position="{ x: -0, y: -100, z: 30 }" />
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<Scene background="#ffffff">
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<PointLight
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ref="light1"
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color="#0E09DC"
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:intensity="0.85"
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:position="{ x: 0, y: 0, z: 50 }"
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/>
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<PointLight
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ref="light2"
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color="#1CD1E1"
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:intensity="0.85"
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:position="{ x: 0, y: 0, z: 50 }"
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/>
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<PointLight
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ref="light3"
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color="#18C02C"
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:intensity="0.85"
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:position="{ x: 0, y: 0, z: 50 }"
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/>
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<PointLight
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ref="light4"
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color="#ee3bcf"
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:intensity="0.85"
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:position="{ x: 0, y: 0, z: 50 }"
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/>
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<NoisyPlane
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:width="120"
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:width-segments="120"
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:height="100"
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:height-segments="120"
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:time-coef="0.0003"
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:noise-coef="5"
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:displacement-scale="20"
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:delta-coef="1 / 120"
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:position="{ x: 0, y: 0, z: 0 }"
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>
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<PhysicalMaterial />
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</NoisyPlane>
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<RefractionMesh ref="mesh" :position="{ x: 0, y: -20, z: 20 }" auto-update>
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<TorusGeometry :radius="8" :tube="3" :radial-segments="8" :tubular-segments="6" />
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<StandardMaterial color="#ffffff" :metalness="1" :roughness="0" flat-shading />
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</RefractionMesh>
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</Scene>
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</Renderer>
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<!-- <a title="欢迎Star" href="https://github.com/xiaoxian521/CURD-TS" target="_blank">点击打开仓库地址</a> -->
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<flop />
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</div>
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</template>
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<script lang='ts'>
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import {
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Camera,
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PhysicalMaterial,
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PointLight,
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RefractionMesh,
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Renderer,
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Scene,
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StandardMaterial,
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TorusGeometry,
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} from "troisjs";
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import NoisyPlane from "troisjs/src/components/noisy/NoisyPlane.js";
|
||||
import NoisySphere from "troisjs/src/components/noisy/NoisySphere.js";
|
||||
import NoisyText from "troisjs/src/components/noisy/NoisyText.js";
|
||||
import flop from "../components/flop/index.vue"
|
||||
export default {
|
||||
name: "welcome",
|
||||
components: {
|
||||
Camera,
|
||||
NoisyPlane,
|
||||
NoisySphere,
|
||||
NoisyText,
|
||||
PhysicalMaterial,
|
||||
PointLight,
|
||||
RefractionMesh,
|
||||
Renderer,
|
||||
Scene,
|
||||
StandardMaterial,
|
||||
TorusGeometry,
|
||||
},
|
||||
mounted() {
|
||||
const renderer = this.$refs.renderer;
|
||||
const light1 = this.$refs.light1.light;
|
||||
const light2 = this.$refs.light2.light;
|
||||
const light3 = this.$refs.light3.light;
|
||||
const light4 = this.$refs.light4.light;
|
||||
const mesh = this.$refs.mesh.mesh;
|
||||
renderer.onBeforeRender(() => {
|
||||
const time = Date.now() * 0.001;
|
||||
const d = 100;
|
||||
light1.position.x = Math.sin(time * 0.1) * d;
|
||||
light1.position.y = Math.cos(time * 0.2) * d;
|
||||
light2.position.x = Math.cos(time * 0.3) * d;
|
||||
light2.position.y = Math.sin(time * 0.4) * d;
|
||||
light3.position.x = Math.sin(time * 0.5) * d;
|
||||
light3.position.y = Math.sin(time * 0.6) * d;
|
||||
light4.position.x = Math.sin(time * 0.7) * d;
|
||||
light4.position.y = Math.cos(time * 0.8) * d;
|
||||
mesh.rotation.x += 0.02;
|
||||
mesh.rotation.y += 0.01;
|
||||
});
|
||||
flop
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
Loading…
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Reference in New Issue
Block a user